SecondBite App

Waste less food from shopping to cooking

 * 1-min summary

Problem: People feel guilty about wasting food, but they still keep wasting it. 

Process: Researched and analysed the deep reason for food waste and how to change people’s behaviour.

Outcome: An App that motivates individuals and helps organise food.

See prototype

Duration

 A 2 weeks sprint

Tools

Miro, Google Form, Paper and pencil, Figma

Team

Ivy, Marc, Setti

Deliverables

Prototype, client documentation, and a recommendation for what’s next.

Methods 

Secondary research, user interview, user survey, affinity mapping, problem framing, competitive and comparative analysis, archetype and scenario creation, Minimum Viable Products, design studio, sketching, wire-framing, prototyping, usability testing.


1. The brief

SecondBite is an organisation that focuses on solving the food waste problem within Australia. They were sending the unsold food from farmers and large retailers to charities. Now, they want to raise awareness of the impact of food waste, they also want to encourage public and small businesses to reduce food waste. Household food waste constitutes the highest ratio in Australia.

How might we create a tool to encourage and support individuals to reduce food waste? 

2. Key founding from research

  • Most people feel bad about wasting food because of wasting money in general, and they feel guilty about the undernourished people.

  • People don't have enough understanding leading to no motivation to change their habits.

3. The solution

  • Motivating people by educating them about the impact of food wasted.

  • Developing an app that can motivate people by saving money, help people manage their foods by providing recipes, generating shopping lists, monitoring food expiry dates, and providing bite-sized education. 

4. Testing & result

We tested our sketches with 6 potential customers.

The result shows that we are on the right track with helping people to store their food by storing tips, planning, and cooking meals with recipes.

We added additional functions around the recipe and deleted some complicated technical functionality around the purchase recorder. 

5. Next step

From the design perspective

  • More usability test

  • Flashing out more detail of the functionary

  • Consider gamification

From the business perspective

  • Consider providing recipe

  • Consider the social media

6. Reflection

We should not only focus on user needs and business goals while designing. We also need to consider the technical limits.

While prioritising the feature, we need to think of the easiest way to archive the primary goals of users and businesses.

 

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